Sure, the graphical overhaul impresses, with perhaps the best-looking water ever seen in an RTS, the campaign, built from the ground up to be played co-operatively, is loads of fun with a friend, and the implementation of a third race, the Empire of the Rising Sun, perhaps the most stereotypical Western representation of the Japanese ever seen in a video game, is a cool move, but, essentially, Red Alert 3 is Red Alert 2 with bells, whistles, and extra cleavage.Įven if you’re not a fan of the Red Alert franchise you’ll probably be aware of its core philosophies. Essentially the RTS has remained the same for nearly 20 years, developers not daring to deviate from the tried and trusted RTS fundamentals pioneered by the likes of the original Command & Conquer developer Westwood Studios back in the early to mid 90s.Īnd so, what we have here, despite the length of time EA Los Angeles has had to think about it, is a game that’s more of the same. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON years on from its predecessor, Red Alert 3, if nothing else, shows just how difficult it is to innovate in the real-time-strategy genre. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT YOU MUST BE 13+ TO REGISTER WITH EA ONLINE.
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The Empire's futuristic units can transform into alternate forms, and they specialize in naval warfare.
The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia.